Video Game Music and its Effect on Society

I did research in Spring 2008 for Music and Society on video game music, taking a step back from the classical and contemporary music analysis. It's an interesting read and it might help some of you out there doing your own research on video game music.
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  1. Sell Games Online says:

    the most subtle pitfall is the game music. A linear game is in control of its pacing and can fit the music to match. Nonlinear games often fall back to "relaxing" and "exciting" music, sometimes with jarring transitions, or will delegate control of the music to the player rather than the game (like GTA 3's car radio or Fallout 3's Pipboy radio). It's easy to gloss over the quality of a game's music, but most of video gaming's timeless favorites have had great music tracks and sometimes not a lot more.

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